[Decommissioned] Taking a step back
As I mentioned in the comments on the Fuzzy Logic post, I recently did a playtest of D-Com. I wanted to test out the timing (the part where the Core stat degrades over time) and how to resolve conflicts with Core and Fuzzy Logic. I got some interesting results, but not what I expected.
The game was a playtest, my first playtest. So yeah, it was all off. I didn’t mind that the mechanics needed tweaking. What got me was that I designed a game that I am not good at playing and don’t enjoy. A timed one shot when I realized, “Hey wait, I don’t tell fast-paced stories… uhm, I don’t usually dig one shots either…. wtf?!? Why the heck am I making a game I wouldn’t really play???”
So, with that in mind, I’ve changed my status on Master Mines in regards to Decommissioned. I need to rethink.