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	<title>Comments for Master Mines</title>
	<atom:link href="http://mastermines.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://mastermines.wordpress.com</link>
	<description>We're digging RPGs</description>
	<lastBuildDate>Tue, 25 Aug 2009 02:14:50 +0000</lastBuildDate>
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		<title>Comment on A Penny For My Thoughts by Virtual Play &#187; Blog Archive &#187; Episode 41: Live from Gencon!</title>
		<link>http://mastermines.wordpress.com/projects/a-penny-for-my-thoughts/#comment-1176</link>
		<dc:creator>Virtual Play &#187; Blog Archive &#187; Episode 41: Live from Gencon!</dc:creator>
		<pubDate>Tue, 25 Aug 2009 02:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://mastermines.wordpress.com/a-penny-for-my-thoughts/#comment-1176</guid>
		<description>[...] arrive with copies of new game Misery Bubblegum, and sit down with Paul Tevis for a demo of A Penny For My Thoughts. Next, Jeremy Keller runs me and Phil Walton through his FATEish Chronica Feudalis. I run into Tim [...]</description>
		<content:encoded><![CDATA[<p>[...] arrive with copies of new game Misery Bubblegum, and sit down with Paul Tevis for a demo of A Penny For My Thoughts. Next, Jeremy Keller runs me and Phil Walton through his FATEish Chronica Feudalis. I run into Tim [...]</p>
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		<title>Comment on A Penny For My Thoughts by Hear the Chronica Feudalis demo from Gen Con &#171; JeremyKeller.com</title>
		<link>http://mastermines.wordpress.com/projects/a-penny-for-my-thoughts/#comment-1175</link>
		<dc:creator>Hear the Chronica Feudalis demo from Gen Con &#171; JeremyKeller.com</dc:creator>
		<pubDate>Mon, 24 Aug 2009 13:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://mastermines.wordpress.com/a-penny-for-my-thoughts/#comment-1175</guid>
		<description>[...] there, you can hear about some of the other new games found at the IPR Booth, Paul Tevis&#8217; A Penny For My Thoughts, Tony Lower-Basch&#8217;s Misery Bubblegum, and Bill White&#8217;s own [...]</description>
		<content:encoded><![CDATA[<p>[...] there, you can hear about some of the other new games found at the IPR Booth, Paul Tevis&#8217; A Penny For My Thoughts, Tony Lower-Basch&#8217;s Misery Bubblegum, and Bill White&#8217;s own [...]</p>
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	<item>
		<title>Comment on A Penny For My Thoughts by Virtual Play &#187; Blog Archive &#187; Episode 41: Live from Gencon!</title>
		<link>http://mastermines.wordpress.com/projects/a-penny-for-my-thoughts/#comment-1174</link>
		<dc:creator>Virtual Play &#187; Blog Archive &#187; Episode 41: Live from Gencon!</dc:creator>
		<pubDate>Mon, 24 Aug 2009 12:56:14 +0000</pubDate>
		<guid isPermaLink="false">http://mastermines.wordpress.com/a-penny-for-my-thoughts/#comment-1174</guid>
		<description>[...] arrive with copies of new game Misery Bubblegum, and sit down with Paul Tevis for a demo of A Penny For My Thoughts. Next, Jeremy Keller runs me and Phil Walton through his FATE-based Chronica Feudalis. I run into [...]</description>
		<content:encoded><![CDATA[<p>[...] arrive with copies of new game Misery Bubblegum, and sit down with Paul Tevis for a demo of A Penny For My Thoughts. Next, Jeremy Keller runs me and Phil Walton through his FATE-based Chronica Feudalis. I run into [...]</p>
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	</item>
	<item>
		<title>Comment on Knock, knock by orklord</title>
		<link>http://mastermines.wordpress.com/2008/10/04/knock-knock/#comment-1173</link>
		<dc:creator>orklord</dc:creator>
		<pubDate>Tue, 21 Oct 2008 17:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://mastermines.wordpress.com/?p=358#comment-1173</guid>
		<description>I&#039;ve shelved D-Com for now and when I noticed that I was the only recent poster, I admit I decided to back off.

Recently, I&#039;ve been working on a new project.  In fact, I was working on D-Com before this new project specifically to make sure I didn&#039;t screw up this new project.  But now I want to put away the practice design and get to work on something I really, really want to do.

Are there enough of us still here for me to bring up my new design project?  If so, I have some questions, lots of questions about the game.  I want to answer them so I can playtest next month and could use the help.  But if we&#039;re moribund, then I can look elsewhere for people to bounce things off of.

Rich</description>
		<content:encoded><![CDATA[<p>I&#8217;ve shelved D-Com for now and when I noticed that I was the only recent poster, I admit I decided to back off.</p>
<p>Recently, I&#8217;ve been working on a new project.  In fact, I was working on D-Com before this new project specifically to make sure I didn&#8217;t screw up this new project.  But now I want to put away the practice design and get to work on something I really, really want to do.</p>
<p>Are there enough of us still here for me to bring up my new design project?  If so, I have some questions, lots of questions about the game.  I want to answer them so I can playtest next month and could use the help.  But if we&#8217;re moribund, then I can look elsewhere for people to bounce things off of.</p>
<p>Rich</p>
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		<title>Comment on Knock, knock by misuba</title>
		<link>http://mastermines.wordpress.com/2008/10/04/knock-knock/#comment-1172</link>
		<dc:creator>misuba</dc:creator>
		<pubDate>Sun, 05 Oct 2008 21:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://mastermines.wordpress.com/?p=358#comment-1172</guid>
		<description>Howdy.

Maybe we are moribund, and I regret not doing more to keep things alive here... but at the same time, not everything has to be permanent, and I like the idea that the ethos behind Master Mines might last longer than the establishment itself.

I mean, group forming is so easy... why not keep it liquid and changing?

We could form some new groups and tendencies and use this space to track them. Or just let this one drift down the river of time and keep on being our awesome game-designer selves here in the present!</description>
		<content:encoded><![CDATA[<p>Howdy.</p>
<p>Maybe we are moribund, and I regret not doing more to keep things alive here&#8230; but at the same time, not everything has to be permanent, and I like the idea that the ethos behind Master Mines might last longer than the establishment itself.</p>
<p>I mean, group forming is so easy&#8230; why not keep it liquid and changing?</p>
<p>We could form some new groups and tendencies and use this space to track them. Or just let this one drift down the river of time and keep on being our awesome game-designer selves here in the present!</p>
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	<item>
		<title>Comment on Decommissioned: 2 Stats by blissauthority</title>
		<link>http://mastermines.wordpress.com/2008/04/09/decommissioned-2-stats/#comment-1169</link>
		<dc:creator>blissauthority</dc:creator>
		<pubDate>Sun, 24 Aug 2008 18:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://mastermines.wordpress.com/?p=275#comment-1169</guid>
		<description>I also like Fuzzy Logic.  And I think that this is a very elegant, on-topic stat set.

-yrs,

Elliott Belser</description>
		<content:encoded><![CDATA[<p>I also like Fuzzy Logic.  And I think that this is a very elegant, on-topic stat set.</p>
<p>-yrs,</p>
<p>Elliott Belser</p>
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	</item>
	<item>
		<title>Comment on Seiyuu: The Real Big Three (Plus One) by blissauthority</title>
		<link>http://mastermines.wordpress.com/2008/04/28/seiyuu-the-real-big-three-plus-one/#comment-1168</link>
		<dc:creator>blissauthority</dc:creator>
		<pubDate>Sun, 24 Aug 2008 17:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://mastermines.wordpress.com/?p=310#comment-1168</guid>
		<description>You sold me on &quot;PTA, only with crunch&quot;

yrs,

--Elliott Belser</description>
		<content:encoded><![CDATA[<p>You sold me on &#8220;PTA, only with crunch&#8221;</p>
<p>yrs,</p>
<p>&#8211;Elliott Belser</p>
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		<title>Comment on [Decommissioned] Back 2 Square 1 by Matthew Gandy</title>
		<link>http://mastermines.wordpress.com/2008/08/07/decommissioned-back-2-square-1/#comment-1167</link>
		<dc:creator>Matthew Gandy</dc:creator>
		<pubDate>Mon, 11 Aug 2008 01:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://mastermines.wordpress.com/?p=356#comment-1167</guid>
		<description>Rich, that quote of yours is fantastic. I&#039;m with Rob on this - you make it much clearer both why you&#039;re doing the game and what the game is *really* going to be about. I&#039;m sure we will all talk at GenCon.</description>
		<content:encoded><![CDATA[<p>Rich, that quote of yours is fantastic. I&#8217;m with Rob on this &#8211; you make it much clearer both why you&#8217;re doing the game and what the game is *really* going to be about. I&#8217;m sure we will all talk at GenCon.</p>
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	<item>
		<title>Comment on [Decommissioned] Back 2 Square 1 by orklord</title>
		<link>http://mastermines.wordpress.com/2008/08/07/decommissioned-back-2-square-1/#comment-1166</link>
		<dc:creator>orklord</dc:creator>
		<pubDate>Thu, 07 Aug 2008 15:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://mastermines.wordpress.com/?p=356#comment-1166</guid>
		<description>Clyde,

Yessir, I will be at GenCon!

Rob,

Thanks for the encouragement.</description>
		<content:encoded><![CDATA[<p>Clyde,</p>
<p>Yessir, I will be at GenCon!</p>
<p>Rob,</p>
<p>Thanks for the encouragement.</p>
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	</item>
	<item>
		<title>Comment on [Decommissioned] Back 2 Square 1 by robertbohl</title>
		<link>http://mastermines.wordpress.com/2008/08/07/decommissioned-back-2-square-1/#comment-1165</link>
		<dc:creator>robertbohl</dc:creator>
		<pubDate>Thu, 07 Aug 2008 14:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://mastermines.wordpress.com/?p=356#comment-1165</guid>
		<description>Rich,

This makes me much more excited about this game. I can &quot;hear&quot; the passion you have for it now.</description>
		<content:encoded><![CDATA[<p>Rich,</p>
<p>This makes me much more excited about this game. I can &#8220;hear&#8221; the passion you have for it now.</p>
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