Master Mines

We’re digging RPGs

“…We’ll Call You”

The Master Mines Ping

One of the features of Master Mines that I really dig on is the fact that, as a group, we will follow up with folks who haven’t posted or commented in a bit — a week or so for active participants to two or three weeks for dormant participants who aren’t commenting. Mike Sugarbaker & I will be heading up this, probably mostly with me doing most of the “pinging.”

We aren’t doing this to be jerks, to guilt you into participating or anything like that. Your friends are part of your support network, and when you haven’t been around lately they’ll call and check up on you (at least, in an ideal world). As a Master Miner, we’re part of your game design support network, and we’ll check up on you. We’ll ask how things are going with your project, if you’d had time to do design work lately, to see what you’re up to, etc. We want to help. If we didn’t, we wouldn’t have started up Master Mines; Mike & I would just be exchanging emails about design and doing our work behind closed doors.

Things happen — work & family take up time (as well they should), we get creatively tapped or burned out at times, emergencies occur or maybe you just felt like taking the week trip to the Bahamas without telling anyone. When we notice that, we’ll contact you personally. Maybe that’s the kick in the pants you need to get back on the horse. Maybe you need to be dormant for a bit to work out life stuff. Maybe there’s something we can help you our with. In any case, we want to be a part of your design network and help your game kick ass.

This isn’t entirely altruistic. When you participate, you’re helping us out — you’re commenting on our ideas, we’re seeing yours, and we’re thinking about our own reactions to your posts and comments. So when we ping you, it’s not just for your sake. Designing in a vacuum sucks. Let’s work together to not suck.

– Ryan

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June 7, 2007 - Posted by | The Rules

3 Comments »

  1. Here’s to not sucking.

    –Paul

    Comment by ptevis | June 7, 2007 | Reply

  2. Absolutely. The whole deal with doing things as a group is to do them as a group, not just separately in the same place. Got to give up the funk to get the funk.

    Comment by misuba | June 8, 2007 | Reply

  3. This site is a fantastic idea. Game Chef Group Omega tried to set up some collaboration after we entered our games, but things seem to have fizzled. The difference here is the pinging. I think this will be a boon for the process to “keep the band together”, as it were.

    Comment by orklord | June 8, 2007 | Reply


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