Master Mines

We’re digging RPGs

Know Thyself’s Power 19

I just posted up my Power 19 for Know Thyself.  I wasn’t able to answer three of the questions:

  • What types of behaviors/styles of play does your game reward (and punish if necessary)?
  • How are behaviors and styles of play rewarded or punished in your game?
  • Who is your target audience?

I focused on the GM-less, everyone tells a separate story version, because that’s the one that, at this point in time, feels like it answers those goals I felt most unanswered by my previous design.

Document at:


June 17, 2007 - Posted by | Know Thyself


  1. What sort of comments are you looking for on this?

    Comment by ptevis | June 18, 2007 | Reply

  2. For the particular document, since it’s the agenda rather than the game, there’s nothing specific I’m looking for. I put it up mainly because I was writing it, and I want for people (including myself) to be able to refer back to it when reading the drafts or playing the game.

    But as far as for the document itself, let me chew on this some.

    Comment by Ryan Macklin | June 18, 2007 | Reply

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