Master Mines

We’re digging RPGs

Another good playtest & almost a new draft

We had another good playtest of Know Thyself last night, finally testing out the endgame rules. I originally half-wrote four potential endings to the game, and my two players said the ideas in them were weak. We agreed to play out three rounds of memories and then trigger endgame to see what would happen, and I’m happy to say we figured out how to do a single endgame that makes every memory feel important.

One of my desires was to avoid making a memory meaningless, and I felt that if you had a “good” or “bad” ending depending on how many memories you had (i.e. “If more than half of your memories are Drive memories, you win!”), it would kill the game partway, just like in a board game when it’s obvious who’s going to win because it’s statistically impossible for them to lose (or vice versa), but you keep playing anyway.

We also thought that making the endgame come down to something like a single card draw would be anti-climatic.  One of my players proposed playing out the Endgame Scene like a Dream Scene rather than the pure narration of a Memory Scene, and playing until one side got a certain number of successes based on the memories.  With the two types of Memories in the game, Drive & Pain, if there are more Drive memories, the Amnesiac needs two successes and the Chorus needs 2 + (Drive-Pain) successes.  The converse is true if there’s more Pain than Drive.

We also completely tossed out Talent Effects, which I haven’t explained to this group anyway.

In further news that lacks context: After removing the designer’s notes sections & doing some trimming, I’m back down to 6K. My target is no more than 8K for the final draft, and I still have new sections to write. I’m planning on finishing it up tonight.

Last night fixed a lot of miscellaneous crap, but I’m not doing a good job or re-writing my draft since I’m writing this up instead. 🙂

I’m so looking forward to doing something on Monday nights other than playtesting my game. I’m getting some serious game fatigue here, and my patience is wearing a bit thin. Our group needs a break, though I think we all are on board for one final game before GenCon.

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July 24, 2007 - Posted by | Know Thyself

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