Master Mines

We’re digging RPGs

Monthly Check-in

So, guys, this group has had a rather low turnout since GenCon, which is understandable.  So, I’d like everyone to check in with their status — I’d like to know if we have room for new blood, or if we’re about to ramp back up to speed. I know I haven’t been posting much lately, but that’s because I fear overwhelming the group with my posts.

So chime in, gang!  Are my fellow Ashcan Fronters on hiatus?  Is Mike ready to dive back in?  Inquiring minds want to know!

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September 5, 2007 - Posted by | Group Feedback

12 Comments »

  1. Well, I’m ready to start up again with Grand Tour so you can switch me to Active. I expect to post my first design thoughts in the next couple of days; I’ve been busy setting up the new podcast and getting things ready for Rosh Hashanah next week.

    Comment by Daniel M. Perez | September 6, 2007 | Reply

  2. I vote for letting in new blood, but that’s just me. I’m also looking forward to more posts to comment on, so get crackin’ guys!

    Comment by btaggart | September 6, 2007 | Reply

  3. As I mentioned to you, Ryan, a few weeks back, I’m finally emerging from my end-of-summer hole. I’ll be back to working on the the APFMT manuscript next week.

    Comment by ptevis | September 6, 2007 | Reply

  4. Um. Yeah, let’s let a couple people in.

    As for my allegedly active status… I have a post almost together. I really do.

    Comment by misuba | September 6, 2007 | Reply

  5. I am about ready to share my first draft of NGHB. I think that a little new blood is good, but I worry about growing too quickly. If we get someone who doesn’t gel, it can really hurt all our desings.

    Comment by commondialog | September 6, 2007 | Reply

  6. Chris: It only does if we let them.

    But I agree that it’s not a free-for-all, because any new person changes the dynamics of the group. But then, that’s why we do what we do — slow, careful growth.

    Comment by Ryan Macklin | September 7, 2007 | Reply

  7. So I’m going to be jumping back in to the writing and playtesting process, which is going to get me back to posting here again.

    One thing I’ve been a little worried about creating buzz. I think those of us who are getting closer to publishing might want to think about talking about our games and putting up AP reports on other forums. Though the focus here is great, the exposure isn’t, and it can’t be by it’s nature. I’m not saying to stop posting here, but just be aware that people are going to be more likely to buy books they’ve heard of.

    I’m also all about inviting new people. I’m not worried about other people hurting my design because ultimately I’m the judge of what’s going to work for my game.

    Comment by jhimmelman | September 9, 2007 | Reply

  8. Jeff: As you can see by the recent rash of APFMT posts on Story Games, I agree with you about building buzz.

    Comment by ptevis | September 10, 2007 | Reply

  9. I also agree with Jeff’s buzz comments — both that it’s important, and that it’s not the goal with this site. This is workshop, not advertising.

    Comment by Ryan Macklin | September 10, 2007 | Reply

  10. Jeff’s comments are spot on.

    As for Giants, I am starting to get a trickle of feedback from GenCon. Its been good stuff so far although I am waiting for someone to give me something that just slaps me in the face.

    I really needed to take a step back from the game for a bit after GenCon. I didn’t want to get burnt out, but I’m starting to get into it again.

    Comment by thelostgm | September 11, 2007 | Reply

  11. I also took a very deliberate step back from APFMT after GenCon, mostly because I needed to for other reasons, but I was also a little too involved with it right then. That’s proven to be a good idea, as now, with a few playtest reports coming in, I’ve got the energy to do what needs to be done with them.

    Comment by ptevis | September 11, 2007 | Reply

  12. I’ve also taken a step back from Know Thyself, but I haven’t received any feedback yet. I need to write up a bit more about the game, because I know that at least one group is going to try it soon.

    I will say that being on this side of the “I have a product out” — even just an ashcan — is really weird.

    Comment by Ryan Macklin | September 11, 2007 | Reply


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