Master Mines

We’re digging RPGs

New Modes

Paul & I were talking about how our current modes doesn’t quite reflect what we’ve been doing in the last few months. He drafted up some new ones, which Mike & I like. I’d appreciate all the Master Miners reading through this and telling me where you fall — consider this a group-wide ping.

Designing
When you’re designing, you’re doing blue sky design work. You’re articulating the basic principles of the game, and you’re putting together the basic mechanics to accomplish those. In this phase,you’re looking for help refining those ideas of what the game is supposed to and how to do it.

    Posting frequency: Twice a week
    Posts to comment on per week: 3

Digesting
When you’re Digesting, you’re working through the feedback you’ve already gotten and figuring out how to integrate it into your existing design. In this phase, you’re not looking for more feedback, but you do want the group to keep you on track by asking for periodic status reports.
    Posting frequency: Once a week
    Posts to comment on per week: 3

Playtesting
When you’re Playtesting, you’re gathering feedback from actual play. In this phase, you need people to be playing the game, and you want the group to keep you on track by asking for periodic status reports.
    Posting frequency: Once every two weeks
    Posts to comment on per week: 4

Redesigning
When you’re Redesigning, you’re working on specific problems with your design. Unlikely the Digesting phase, in this phase you’re looking for the group to help you integrate feedback and fix problems.
    Posting frequency: Once a week
    Posts to comment on per week: 3

Publishing
When you’re Publishing, you’re turning your design into a book. This is mostly a status reporting phase, as the design work in pretty much finished, though asking for help about specific steps in the publishing process is encouraged.
    Posting frequency: Once every two weeks
    Posts to comment on per week: 4

Recharging
When you’re Recharging, you’re taking a step back from your game design work to recharge your batteries while still keeping a toe in by commenting on the group. The group will ping you if you’ve been Recharging for a month.
    Posting frequency: None
    Posts to comment on per week: 1

Dealing
When you’re Dealing, you’re handling whatever it is that life has thrown at you to keep you from working on your game. When you shift to this status, you ask the group to ping you on a particular date about your status.
    Posting frequency: None
    Posts to comment on per week: None

Of course, there are assumptions as to how many posts we’ll have in a week. Since we’ll be bringing in a couple new folks, I hope we’ll have at least four in a week. Now, if you end up slipping up on your posting or commenting here and there, we probably won’t ping you — I certainly am not keeping a tally. This is more of a gauge for us to know when to ping one another, to see if there’s anything any of us can do to help you, or if you just need to shift down a mode.

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October 10, 2007 - Posted by | The Rules

4 Comments »

  1. Looks good to me. I’d consider myself to be redesigning right now, in about a week I’ll be playtesting again, but I’ll let you know

    Comment by jhimmelman | October 10, 2007 | Reply

  2. I am all over Recharging, as you can all tell by now.

    Comment by misuba | October 11, 2007 | Reply

  3. I like it, but I am somewhere between Dealing and Designing (Designing while Dealing), and I don’t see that general status changing anytime soon. As it is I am behind on my designing writing for this week, let alone in posting here and commenting back, so I am wondering about my future here.

    Comment by Daniel M. Perez | October 18, 2007 | Reply

  4. If you want to talk about late on responding, here’s a good example. All of us are Dealing to one degree or another no matter what else we do. I think the modes are just a heuristic to the rest of us for what we can expect from you, and whether or not to ping you if you’re not contributing. I would hope that the mode rules are there to encourage and support us rather than restrict our activities here.

    Comment by btaggart | October 24, 2007 | Reply


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