Master Mines

We’re digging RPGs

October Group Feedback

Hey gang,

I just posted up about the new modes. I also have added a couple new folks, but as it’s the Master Mines way, they’ll be the ones introducing themselves and their games.

So, what’s working for ya’ll? What’s not? As always, I’ll post my own thoughts in the comments.

By the way, I just figured out that you can resize the edit window in WordPress. That is so awesome.


October 10, 2007 - Posted by | Group Feedback


  1. So, I’ve decided to remove the listing on the About box for Paranormal Containment, because I want the group, at least for my own purposes, to be focused on getting a project done. Working on a second project, and splitting ya’lls attention between yet another project on this group, doesn’t help me finish Know Thyself.

    I’m liking how the group is growing, and I’m liking how non-members are commenting. This makes me happy.

    Rock on!

    Comment by Ryan Macklin | October 10, 2007 | Reply

  2. After a month or two of letting the dust settle after gencon, I can see things picking up again.

    I’ve got two Ideas I’d like throw out there to see what you guys think:

    1) A lot of us are podcasters, meaning we’ve got access to recording equipment. I’d maybe like to start recording playtests and putting them up. JJ Lanza and co. are playing my game, and I’ve found that listening to it has been incredibly helpful in letting me know what I’ll need to flesh out. Would you guys be interested in listening to other people’s playtests? I think I would, and it’d help me comment on people’s games.

    2) I think some of us should start thinking about release dates, at least the people who are in ‘publishing’ mode. Having Gencon as a deadline really pushed me to focus on getting the game done, and I think having a deadline here might have the same effect. Though I don’t want to announce this outside the MM, I’d like to be done with this by Dreamation. That’ll mark one year of me trying to get this thing off the ground. It won’t be the end of the world if I can’t pull this off, but I’d really like to.

    Comment by jhimmelman | October 10, 2007 | Reply

  3. I am dying to hear audio of Ryan’s Sight & Sound Challenge entry in play. But yeah.

    As for point 2, I am a big fan of “done when it’s done,” but I am also a big fan of deadline pressure. So, I don’t know… I think putting deadlines on each phase of production is really useful, while leaving room for the possible discovery that you have more phases left to go than you thought.

    Comment by misuba | October 11, 2007 | Reply

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