Master Mines

We’re digging RPGs

Sweet dreams are made of these….

So I Obviously haven’t been doing a good job of explaining SKMAV. That’s what this post will be about.

First it’s important to understand there are two stories. One  story is being told about someone who was abused as a child. The other about our mythical masked children fighting monsters.

Basically the children will go out and fight monsters and then in the next scene that fight will impact how the story of the abused person is told. Winning means the adult will move in a positive way, losing a more negative way,

That’s really it in a simple overview. There aren’t any rules per se  at the moment, I’m still trying to get the broad picture view. Is this helpful to understanding? If not what do you find confusing?


November 12, 2007 - Posted by | Silence Keeps Me A Victim |


  1. That’s extremely helpful.

    Who plays the adult? Is there a GM?

    Comment by robertbohl | November 12, 2007 | Reply

  2. Everyone is involved with playing the adult. I see a GM right now, but I don’t feel I have enough data to state that authoritatively.

    Comment by iamclyde | November 12, 2007 | Reply

  3. How do you forsee shared playing of the adult working? It seems to me like having the adult be the GM might be interesting, since it’s the adult’s fears that determine what the kids face.

    Comment by robertbohl | November 13, 2007 | Reply

  4. Hey Rob,

    That’s an incredibly intriguing idea. I’ve been wondering how to create some tension for the players without going all backstabbie. If I have the good events for the adult dependant on how well the children do in fighting a monster, and bad events for the adult dependant on the children failing, I could conceivably turn the antagonistical relationship between GM and players on it’s head. The GM would still want to challenge the children as the better they do the better the result for the GM’s character, but he/she can’t win unless the players win.

    That seems really cool as I want there to be challenge but I also want more of a working together feel.

    Comment by iamclyde | November 13, 2007 | Reply

  5. Awesome. If you can make that work I think it’d be really cool.

    Comment by robertbohl | November 13, 2007 | Reply

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