Master Mines

We’re digging RPGs

Using actual play to explain the game

So, I’m about to get back to Mythender’s text, as I have one playtest on the books at OrcCon weekend after next. I’ve been thinking about how to go about drafting the instructions to play, and it occurred to me that I’m doing something in my text different than what I’m doing when I’m running a game.

In the former I’m writing and instruction text and in the latter I’m having a teaching-oriented conversation. So, there’s a translation there between “I instruct people individually who read the book” and “people tell others how to play the game” that always happens.

Here’s the idea: for the purposes of explaining my idea in a way that will bear fruit to my fellow Master Mines, I’m not going to post up rules. I’m going to write up idealized actual play with a heavy teaching subtext. That way, I more clearly communicate the intent and goal of the rules, rather than just explain how they should work. I’m not saying that’ll be the final text, but I think that’s the best way for me to approach designing this particular, slightly thought-breaking format of a game.

That’s to say you’ll see some fake, teaching-oriented play examples about Mythender in the coming days, as other things clear off my plate.

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February 5, 2008 - Posted by | Mythender

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