Master Mines

We’re digging RPGs

PoliCon and rule hacks

I ran a session of Misspent Youth at PoliCon this weekend. It went pretty well. There were some interesting (friendly) head-butting issues over content and out-of-character decision making, but in terms of the rules hacks I posted about on an earlier entry, it was great.

Specifically, I found that I don’t need changes 1 (sell out before rolling to get out of a conflict) or 3 (negotiated backing out of a conflict). All I needed to do was to not give The Authority a claim on the first roll, and only giving it one of the two numbers it usually claims. That resulted in conflicts which lasted longer and did not feel unpleasantly abbreviated. The game was still plenty dark without being a never-ending lose-and-sell-out-fest.

I’m a very happy fellow.


April 7, 2008 - Posted by | Misspent Youth

1 Comment »

  1. Good deal, Rob! I’m glad you were able to push through those questions and settle on an answer that fits your game. Its interesting that a change of who gets claim on the first roll sped things up.

    Comment by orklord | April 7, 2008 | Reply

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