Master Mines

We’re digging RPGs

Realization about Mythender

I posted this up on my blog, and I’m reposting here. Only, in this case I have a question for our new overlords.

So, I have a bit of an interesting turn of events — at least, interesting to me. In chewing over what I’m doing for Mythender, I’m realizing the amount of work involved. I have a couple sub-systems to write & test, and I have to hammer out the game’s overall structure. I have quite a bit of work ahead of me, which any game designer will tell you.

But, here’s the thing — what I’ve been testing so far as a free-standing war game involving “tactical narration.” I’ve done the “rest of the game” a touch, but the combat system mostly. And it works well by itself — provided that that’s all your expecting to play. I have several playtests that indicate there’s lots of awesome by itself here.

So, for next weekend’s Nerdly Beach Party, I’ll be running Mythender-the-RPG (as it only takes notes in my head). But after that, I’ll be working on writing Mythender-the-wargame (which I’m calling “Mythender Battles”). My idea is to get the war game done, and then grow the RPG from that.

I’ll admit that this is a touch scary to say publicly. I’m worried about losing what little audience I’ve gained for Mythender by saying “yeah, the RPG will have to be later.” But then, I’m also afraid of losing it by saying “Yeah, I’m so stupid busy it’s not even funny, so I haven’t been able to work on Mythender much.” But, I gotta do what’s right for the game, and it’s not like I’m shelving the RPG — I’m just prioritizing development based on what’s in my head and have been working on.

Or, as Fred put it: I make my Battletech first, and grow my Mechwarrior from that.

I’m not saying I’m going to try and make two commercially-viable products. I’m unsure of my publication goals — I have had some ideas on that front that I’ve been shelving in order to just making a fun game right now. I put a little cart-before-the-horse a couple months back, thinking about such things. (That, and there’s a temptation to go the Jonathan Walton route with my own games,)

So, I’m not focusing on an RPG right now. Does that mean it’s no longer an MM project? That’s cool if it’s not — I have other places to talk about this and maybe this site shouldn’t lose its focus just because it’s me.

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April 7, 2008 - Posted by | Mythender

2 Comments »

  1. I guess the Moderator post made the decision for you, Ryan. I have to say I was most excited by the RP aspects of Mythender and I look forward to the time when you resume that aspect of the game. Please give us what free time you have in your busy schedule to help us with our designs. I hope you rejoin us soon as an Active Member!

    Comment by orklord | April 7, 2008 | Reply

  2. I’ll still poke my head in, but what I realized is that I need to design the game for me, not for other people, and focusing on the game as an RPG right at this moment is designing for other people.

    Comment by Ryan Macklin | April 7, 2008 | Reply


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