Master Mines

We’re digging RPGs

Moving ahead with Kingdom

I got pinged the other day because I haven’t posted here in like a million years. Mainly the reason for that is that I haven’t worked on the game in a while. I had a couple of other deadlines looming for other games I’m writing and art commissions so KoN had to take a back seat.

I was waffling for a while about whether or not the game would be ready for Gencon, but I think it will be. I feel like the game’s done. The rules have gone through a lot of incarnations, but I feel they’re solid at this point. That’s not to say the game is perfect, but I’m not looking for perfection from my first game, or really any game I’ll ever write. I could spend years perfecting it, or I could put it out and move on. It does what I want it to do really well, and I’m happy with it, so I’m moving into the publishing phase.

There’s a bit of editing and maybe even a few small tweaks here and there, but the most important thing I need to get started on is the art. At Gencon this year my main concern is getting illustration work (I’ve got an artists booth for the first time this year). I’m a bit concerned this may be the last one, so I really want to take advantage of the networking opportunities.

Anyway, that’s where I’m at for now.


April 8, 2008 Posted by | Kingdom of Nothing | 2 Comments

Status change for Misspent Youth

I’ve decided to officially change the status for Misspent Youth from “Playtesting” to “Publishing.” After PoliCon this weekend, I’m fairly confident that the rules are as tweaked as they need to be, and now it’s a matter of me getting off my ass and writing, laying out, getting art going, etc.

April 8, 2008 Posted by | Misspent Youth | | 5 Comments

Decommissioned Big Three

Big Three
1. What is your game about?
Decommissioned is a satirical look at the dehumanization of corporate life.  In the game, players take on the role of Battlebots, Atificially Intelligent combat units manufactured by multi-global corporate entities specifically to war with the Battlebots of other corporations.  The PC Battlebots have decided to escape their monotonous existence for a short span of freedom, knowing that once they leave The Compound, their Tech Masters will flip their Killswitch and their Core will begin Meltdown, the inexorable descent to destruction.  Each Battlebot will have a specific goal from character creation and the game is about its pursuit of that goal.  This goal is created by the player in corporation with the GM.

2. What do the characters do?
Decommissioned PCs are Battlebots that begin play escaping The Compound and spend their remaining existence pursuing their one goal before their Meltdown (destruction).  During this time, the Battlebots will face conflict with their former department members (other Battlebots) and other obstacles until the Battlebot either meets destruction while achieving their goal, or possibly being destroyed before accomplishing it.

3. What do the players do?
During the initial stage of the game, the player(s) and GM choose the length for the game (1, 2 or 3 hours) and players create their Battlebot’s goals.  Then, the GM begins play and the timer begins.  As time progresses, PCs suffer Core Failures, losing their main character statistic.  However, by trying new things and driving towards their stated goal, players can increase a second stat that can be used to help their Battlebot succeed at conflicts.

April 8, 2008 Posted by | D-Com | 10 Comments