Master Mines

We’re digging RPGs

[Decommissioned] Back 2 Square 1

Over on Taking a Step Back, I answered Clyde’s question about corporate life with the following:

“Corporate life is the idea of working for an amoral mass rather than for people; where decisions are driven by faceless stockholders towards profit regardless of the long term effects, where the people who built companies are driven out by a mob of people who aren’t part of the day-to-day activities, where operational decisions are made by groups of elderly people who are out of touch with how to actually do the job, led by executives who visit the teeming working masses only on scheduled visits filled with pomp and circumstance who see an office at an implausibly perfect state and deliver long presentations and answer prepared questions…”

I now consider this the core from which I want to re-build D-Com.  This means all bets are off.  I’m not even sure the PCs will be robots anymore, or if they fight battles for corporate entities.  Honestly, I’m not yet sure where the game is in this yet, which is daunting.

But this core is solid and interesting to me.  I want to write up some setting details and see if that inspires me to a story and game possibility.

I wanted to let everyone know where I was on D-Com


August 7, 2008 - Posted by | D-Com


  1. It sounds like you’ve made the wrong people robots. I find that idea intriguing.

    Perhaps they fight because robots can too easily predict which robot will win based on simple statistics like processor power and equipment. Although this second idea might push away from what you want to examine. Hmm… prized for the chaotic-ness but most times restricted from taking part in it. I don’t know.

    You doing Gen Con?

    Comment by iamclyde | August 7, 2008 | Reply

  2. Rich,

    This makes me much more excited about this game. I can “hear” the passion you have for it now.

    Comment by robertbohl | August 7, 2008 | Reply

  3. Clyde,

    Yessir, I will be at GenCon!


    Thanks for the encouragement.

    Comment by orklord | August 7, 2008 | Reply

  4. Rich, that quote of yours is fantastic. I’m with Rob on this – you make it much clearer both why you’re doing the game and what the game is *really* going to be about. I’m sure we will all talk at GenCon.

    Comment by Matthew Gandy | August 10, 2008 | Reply

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