Master Mines

We’re digging RPGs

Knock, knock

Hey folks,

Are we moribund? The last post is from 8/7!

Advertisements

October 4, 2008 Posted by | Uncategorized | 2 Comments

Betrayal at the shadows over whatever!

I can’t believe it took me this long to realize this: in Outside Men, instead of having players choose their membership in either the ALIVE or DEAD team, it should be determined for them by the mechanics! And not immediately, but over the course of a campaign. (This may require some prohibitions, a la Dirty Secrets, on what you can narrate conclusively about your character.)

I credit Jason Morningstar with inspiring me here again, with his recent posts about a design in progress (I might link that when story-games.com is running less slowly) that is almost more Shadows Over Camelot and Betrayal at House on the Hill than it is an RPG. I think I like the Betrayal at House on the Hill method better for the Outside Men context – rather than a player knowing from the beginning that his or her character is a turncoat, the rules will reveal it at some point in the middle of the game. Whether I will go for Betrayal’s thing of making the change public, I don’t know.

Also I need to write some more of the story into the rules. Infiltration should be the name of the game, and all of the interpersonal effects that come with it – loss of your social network when you go into deep cover, increasing loss of your clarity of self and of identity. Spione does a bit of this, but it is not so explicitly about the PCs having multiple identities… just multiple lives of a certain kind.

Can anyone else think of game mechanics about double agentry and/or secret traitors? I’m not looking specifically for mechanics that would fit the tone and story of Outside Men just yet… just looking for ideas.

April 10, 2008 Posted by | Games in Development, Outside Men, Uncategorized | 7 Comments

I’m gellin’

Hey guys,

I need to take two weeks off for undisclosed reasons. If you don’t see something by December 6th, ping me?

November 22, 2007 Posted by | Uncategorized | 3 Comments

A Procedural Question

I have not had much occasion to work on Neoborn Genesis Honor Blade the last two weeks because I decided to undertake the Sight and Sound design challenge.  I have not posted any of my issues with the challenge to this group because I was not sure that it was appropriate.  But I talked to Ryan and he said I should post to you, fellow Master Miners, to see what the group thinks about posing thoughts/questions/issues relating to game design for games that are not listed next to our name over there on the right. 

I would think that next April, there will be a number of us participating in Game Chef and I would hope that we could lean on each other for extra support and advice.  I know there’s another game contest in October I am interested in participating in and I would like to be able to ask questions to the group.  Any thoughts?

September 21, 2007 Posted by | Uncategorized | 2 Comments

Playtest Blues

So I’ve been debating posting this because I think it makes me sound whiney, but I am just wondering.  I’ve written two games that I have gotten playtested and the experience for both has pretty much been:

  1. Write for a while
  2. Playest
  3. In the process of playtest, scrap everything I did.
  4. Delete everything but title page and a few main headings.
  5. Write again

Is that pretty much everyone’s experience?  Right now I’m 0/2.

Thoughts?

September 20, 2007 Posted by | Uncategorized | 8 Comments

Master Mines logos

a while back Ryan had mentioned coming up with a logo to put on our books once they’re published. I know not everyone was into the idea, but I thought I’d take a shot at making something. There’s two versions. Let me know if you guys have any ideas besides these or if you think I should tweak them:

click here

September 13, 2007 Posted by | Uncategorized | 11 Comments

I Want Your (Ash)Cans!

Guys, now that Gen Con is over, if you have ashcans left over, I would love to have a copy of each. I will try to playtest them for you, but I want them more as a memento of the awesome job you, my fellow Master Mines, put into getting your games ready; because I am very proud of each and every one of you, and I want to be able to show everyone what awesome work you did. So, let me know: my PayPal is ready.

August 22, 2007 Posted by | Uncategorized | 3 Comments

post Gencon wrapup

so how’d it go for you guys?

For me gencon was really productive. I sold quite a few copies and I’m fairly certain I’ll get some feedback. Even if I don’t though, I had a fantastic playtest with jeff, judd, their friend kevin and my friend Emerson. The ideas that came out of that session were totally worth the work I put into getting the ashcan out. I’m also glad I got it out when I did because another book, Urchin came out that was uncomfortably similar to mine. Its different enough in its execution that I’m not too worried. Still, it threw me for a bit of a loop.

So where do I go from here? I’m eventually going to change my status back to active, but not yet. I’m going to take some time to play some stuff and let feedback roll in. I’m also going to create a website for the game where I’ll be posting all the drafts that will be coming out. I’ve already got ideas, but I’m going to get some distance before I dive back in.

What about the rest of you?

August 21, 2007 Posted by | Uncategorized | 8 Comments

Gen Con

So, are we all going?

I am, and I know so are Paul, Ryan, Jeff L., Chris, and Jeff H. I’m just not sure if Mike is going as well.

If we are all there, we HAVE to get together and take a pic of the Master Mines, ideally each striking a superhero pose.

August 14, 2007 Posted by | Uncategorized | 3 Comments