Master Mines

We’re digging RPGs

Back cover draft: thoughts?

You can see a first-draft of my attempt at a Misspent Youth back cover here. What do you think. Improvements? Suggestions? All are welcome.


June 23, 2008 Posted by | Misspent Youth | , , | 4 Comments

Misspent Youth production outline

Here’s a production timeline I’ve mocked up.

Up to June 15: Me editing text furiously, playing around with InDesign.
June 15: Jenn delivers art sketches.
June 15: I start laying out the text with Jenn’s sketches.
June 15 – July 1: Jenn, Joshua, and I kibitz over the images.
June 25: First draft of layout to Joshua.
June 25 – July 1: We kibitz over layout.
July 1: Final art from Jenn.
July 1 – July 9: Fiddle with layout, replace sketches with final art.
July 9: Send PDF to Publisher’s Graphics.
Between July 14 and July 16: Proof arrives. I review it. I somehow confer with Joshua over it.
Between July 15 and July 17: I OK the proof, printing begins
Between August 4 and August 7: The books arrive.

I should probably push the “fiddle with layout” date back a bit but I want to be pessimistic. If any of these pieces can happen earlier, that will be helpful. In any case, it’s a week of wiggle room between when I expect to be done and Gen Con. Not extremely comfy, but good enough.

June 2, 2008 Posted by | Misspent Youth | , | 2 Comments

MY Dreamation roundup

(D’you like the double entendre there? I do!)

I ran Misspent Youth three times and it went extremely well each time. Each one went to a full game, from exposition scene to deneumont. Revelations:

  1. The game works. It’s hella fun.
  2. The three-act structure scene economy works very well. We had definite stories in every game.
  3. Writing it such that people do it “right” as GMs is going to be tough.
  4. The first trait that Youthful Offenders have, Mistreatment, may be too passive and focused on the past. I may have to come up with a more active and present-focused trait.
  5. Despite what came up at the indie roundtable, I’ve got to make conflicts a bit easier for YOs. Right now, they are winning at a vanishingly small degree. Mendel confirmed this for me with some rough supermath in the final moments of the con. I don’t want to make it too easy, but I’m hoping that the YOs will come out of conflicts winning somewhere between 25% and 40% of the time. Right now it’s something like 8%.
  6. I’m not going to try to have a final book for Gen Con 2008. I am going to have an ashcan, however. To that end I’m downloading free (and maybe one cheap) layout programs. As to why I’m editing my expectations, I came away feeling that I won’t really know what the game does until and unless I’ve released it into the wild and gotten feedback
    1. I want to give people a price break for buying the ashcan when they buy the final book. I think I’m going to stamp each one with a unique “citizen identification number” or something similarly creepy.
  7. Jennifer Rogers is going to do art for me, for reals now. At minimum, I’m going to get a cover and some motif images that I’ll reuse as chapter stops or page markers.
  8. I am not going to write any part of it in-voice. I am going to do layout and stuff as though it were a magazine, though.
  9. I want to make it comic-book sized.
  10. The following quote will be on the cover: “If you want a vision of the future, imagine a boot stamping on a human face – forever.” — George Orwell

January 28, 2008 Posted by | Misspent Youth | , , , , , | 5 Comments